Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
▼NjGL | A drawable graphic |
▼NGL | |
CglDrawFramebuffer | |
CglFont | |
CglParticles | |
CGLRuntimeException | |
CglShader | An OpenGL implementation of Shader |
CglShapeRenderer | OpenGL implementation of ShapeRenderer |
CglSpriteRenderer | Opengl implementation of SpriteRenderer |
CglTexture | |
CglTexture2DByte | |
CglTexture2DRGB | |
CglTexture2DRGBA | |
COpenGLInstance | |
CTextRenderer | |
▼NVulkan | |
CBuffer | |
CCommand | |
CCommandBuffer | |
CCommandPool | |
CDescriptorPool | |
CDescriptorSets | |
CDescriptorSets< VkDescriptorBufferInfo > | |
CDescriptorSets< VkDescriptorImageInfo > | |
CDevice | |
CFramebuffer | |
CLogicalDevice | |
CPhysicalDevice | |
CPipeline | |
CQueueFamilyIndices | |
CRenderPass | |
CSampler | |
CSurface | |
CSwapchain | |
CSwapchainSupportDetails | |
CTextRenderer | |
CUniformBuffer | |
CUniformBufferObject | |
CVertexBuffer | |
CVertexBuffer< glm::vec2 > | |
CVertexBuffer< glm::vec4 > | |
CVertexBufferObject | |
CvkFont | |
CvkParticles | |
CvkShader | |
CvkShapeRenderer | |
CvkSpriteRenderer | |
CvkTexture | |
CVulkanInstance | |
CAbstractjGLUniform | |
CBoundingBox | A bounding box template |
▼CDesktopDisplay | |
CConfig | |
CWindowData | |
CDisplay | |
CEvent | |
CFont | |
CGlyph | |
CId | |
CjGLInstance | |
CjGLUniform | |
CNormalisedTextureRegion | Rectangular region of a texture, normalised by the textures dimensions |
COrthoCam | An orthographic camera for 2D |
▼CParticles | |
CUpdateInfo | |
CPrimitive | |
CSampler2D | |
CShader | Generic shader program with vertex and fragment shader |
CShape | A drawable shape |
▼CShapeRenderer | Renders shapes with optional rendering priority |
CUpdateInfo | Control updated data for drawing |
CSprite | |
CSpriteRenderer | Renders sprites in batches, with optional render priority |
CTexture | |
CTexturedParticle | Particle with a texture, with a position, orientation, and scale, colour, and texture region |
CTextureRegion | Rectangular region of a texture in pixels |
CTransform | Position, rotation, and scale |
CWorldBoundingBox | A world space bounding box |
▼NjLog | |
CERR | |
CINFO | |
CLog | |
CLogType | |
CProgress | |
CWARN | |
▼NjThread | |
CThreadPool | |
▼Nstd | |
Chash< jGL::Id > | |
▼CPriorityStore | Store elements in a priority ordering, with identities |
CInfo | Combine an id and a priority |