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jGL
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Position, rotation, and scale. More...
#include <primitive.h>


Public Member Functions | |
| Transform (double x, double y, double t, double s) | |
| Transform (double x, double y, double t, double sx, double sy) | |
| Transform () | |
Public Member Functions inherited from jGL::Primitive | |
| virtual | ~Primitive ()=default |
Public Attributes | |
| double | x |
| double | y |
| double | theta |
| double | scaleX |
| double | scaleY |
Position, rotation, and scale.
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inline |
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inline |
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inline |
| double jGL::Transform::scaleX |
| double jGL::Transform::scaleY |
| double jGL::Transform::theta |
| double jGL::Transform::x |
| double jGL::Transform::y |