jGL
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Position, rotation, and scale. More...
#include <primitive.h>
Public Member Functions | |
Transform (double x, double y, double t, double s) | |
Transform (double x, double y, double t, double sx, double sy) | |
Transform () | |
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virtual | ~Primitive ()=default |
Public Attributes | |
double | x |
double | y |
double | theta |
double | scaleX |
double | scaleY |
Position, rotation, and scale.
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inline |
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inline |
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inline |
double jGL::Transform::scaleX |
double jGL::Transform::scaleY |
double jGL::Transform::theta |
double jGL::Transform::x |
double jGL::Transform::y |