Particle with a texture, with a position, orientation, and scale, colour, and texture region.
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#include <primitive.h>
Particle with a texture, with a position, orientation, and scale, colour, and texture region.
◆ TexturedParticle() [1/2]
jGL::TexturedParticle::TexturedParticle |
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default |
◆ TexturedParticle() [2/2]
jGL::TexturedParticle::TexturedParticle |
( |
glm::vec4 |
p, |
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glm::vec4 |
c, |
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glm::vec4 |
t |
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) |
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inline |
◆ colour
glm::vec4 jGL::TexturedParticle::colour |
◆ state
glm::vec4 jGL::TexturedParticle::state |
◆ texCoord
glm::vec4 jGL::TexturedParticle::texCoord |
The documentation for this struct was generated from the following file: