#include <texture.h>
◆ Type
◆ Texture()
jGL::Texture::Texture |
( |
| ) |
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inline |
◆ ~Texture()
virtual jGL::Texture::~Texture |
( |
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virtualdefault |
◆ bind()
virtual void jGL::Texture::bind |
( |
unsigned |
unit | ) |
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pure virtual |
◆ getId()
const Id & jGL::Texture::getId |
( |
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const |
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inline |
◆ operator==()
bool jGL::Texture::operator== |
( |
const Texture & |
rhs | ) |
const |
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inline |
◆ size()
const glm::ivec3 jGL::Texture::size |
( |
| ) |
const |
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inline |
◆ channels
int jGL::Texture::channels |
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protected |
◆ height
◆ id
◆ width
The documentation for this class was generated from the following file: