#include <texture.h>
◆ Type
◆ Texture()
| jGL::Texture::Texture |
( |
| ) |
|
|
inline |
◆ ~Texture()
| virtual jGL::Texture::~Texture |
( |
| ) |
|
|
virtualdefault |
◆ bind()
| virtual void jGL::Texture::bind |
( |
unsigned |
unit | ) |
|
|
pure virtual |
◆ getId()
| const Id & jGL::Texture::getId |
( |
| ) |
const |
|
inline |
◆ operator==()
| bool jGL::Texture::operator== |
( |
const Texture & |
rhs | ) |
const |
|
inline |
◆ size()
| const glm::ivec3 jGL::Texture::size |
( |
| ) |
const |
|
inline |
◆ channels
| int jGL::Texture::channels |
|
protected |
◆ height
◆ id
◆ width
The documentation for this class was generated from the following file: