jGL
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#include <commandBuffer.h>
Public Member Functions | |
CommandBuffer ()=default | |
CommandBuffer (const Device &device, const CommandPool &commandPool, const unsigned concurrentFrames) | |
const std::vector< VkCommandBuffer > & | getVkCommandBuffers () const |
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default |
jGL::Vulkan::CommandBuffer::CommandBuffer | ( | const Device & | device, |
const CommandPool & | commandPool, | ||
const unsigned | concurrentFrames | ||
) |
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inline |