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jGL
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#include <vkShader.h>


Public Member Functions | |
| vkShader (const VkDevice &d, const char *vs, const char *fs) | |
| ~vkShader () | |
| std::vector< VkPipelineShaderStageCreateInfo > | shaderStage () const |
| void | use () |
| Use the shader. | |
Public Member Functions inherited from jGL::Shader | |
| Shader (const char *v, const char *f) | |
| Construct a Shader from a vertex and fragment source. | |
| Shader () | |
| Construct an empty Shader. | |
| Shader (std::string path, std::string name) | |
| Construct a Shader from source given by paths. | |
| virtual | ~Shader ()=default |
| bool | operator== (const Shader &s) |
| bool | lint () |
| Check for common shader errors. | |
| template<class T > | |
| void | setUniform (std::string name, T value) |
| Set a Uniform to a value. | |
| const std::string & | getVertex () const |
| const std::string & | getFragment () const |
| template<class T > | |
| jGLUniform< T > | getUniform (std::string name) |
| Get a Uniform by name. | |
| std::vector< std::string > | getUniformNames () |
| Get all the parsed uniforms in the Shader. | |
| std::string | displayVertexSource () const |
| Display the vertex shader with line numbers. | |
| std::string | displayFragmentSource () const |
| Display the fragment shader with line numbers. | |
Additional Inherited Members | |
Protected Member Functions inherited from jGL::Shader | |
| std::string | parseShaderSource (std::ifstream &file) |
| bool | parseUniforms () |
| std::string | formatWithLineNumbers (std::string shader) const |
| template<class T > | |
| void | detectUniformsAndCreate (std::string code) |
| virtual void | setValue (jGLUniform< int > *u, int value) |
| virtual void | setValue (jGLUniform< Sampler2D > *u, Sampler2D value) |
| virtual void | setValue (jGLUniform< float > *u, float value) |
| virtual void | setValue (jGLUniform< glm::vec2 > *u, glm::vec2 value) |
| virtual void | setValue (jGLUniform< glm::vec4 > *u, glm::vec4 value) |
| virtual void | setValue (jGLUniform< glm::mat4 > *u, glm::mat4 value) |
Protected Attributes inherited from jGL::Shader | |
| std::string | vertex |
| std::string | fragment |
| std::unordered_map< std::string, std::shared_ptr< AbstractjGLUniform > > | uniforms |
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inline |
| jGL::Vulkan::vkShader::~vkShader | ( | ) |
| std::vector< VkPipelineShaderStageCreateInfo > jGL::Vulkan::vkShader::shaderStage | ( | ) | const |
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inlinevirtual |