jGL
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#include <physicalDevice.h>
Public Member Functions | |
bool | isComplete () |
Public Attributes | |
std::optional< uint32_t > | graphicsFamily |
std::optional< uint32_t > | presentFamily |
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inline |
std::optional<uint32_t> jGL::Vulkan::QueueFamilyIndices::graphicsFamily |
std::optional<uint32_t> jGL::Vulkan::QueueFamilyIndices::presentFamily |