#include <display.h>
◆ Display()
jGL::Display::Display |
( |
glm::ivec2 |
res | ) |
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inline |
◆ getRes()
glm::ivec2 jGL::Display::getRes |
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const |
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inline |
◆ getResX()
unsigned jGL::Display::getResX |
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const |
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inline |
◆ getResY()
unsigned jGL::Display::getResY |
( |
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const |
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inline |
◆ loop()
virtual void jGL::Display::loop |
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inlinevirtual |
◆ setFrameLimit()
virtual void jGL::Display::setFrameLimit |
( |
unsigned |
fps | ) |
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inlinevirtual |
◆ throttle()
virtual void jGL::Display::throttle |
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| ) |
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inlineprotectedvirtual |
◆ framesPerSecond
unsigned jGL::Display::framesPerSecond |
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protected |
◆ lastFrame
std::chrono::steady_clock::time_point jGL::Display::lastFrame |
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protected |
◆ microsPerFrame
std::chrono::microseconds jGL::Display::microsPerFrame |
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protected |
◆ resolution
glm::ivec2 jGL::Display::resolution |
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protected |
◆ unlimited
bool jGL::Display::unlimited |
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protected |
The documentation for this class was generated from the following file: