#include <glDrawFramebuffer.h>
◆ glDrawFramebuffer()
jGL::GL::glDrawFramebuffer::glDrawFramebuffer |
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◆ bind()
void jGL::GL::glDrawFramebuffer::bind |
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◆ blit()
void jGL::GL::glDrawFramebuffer::blit |
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◆ clear()
void jGL::GL::glDrawFramebuffer::clear |
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◆ destroy()
void jGL::GL::glDrawFramebuffer::destroy |
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◆ isMSAA()
static const bool jGL::GL::glDrawFramebuffer::isMSAA |
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inlinestatic |
◆ setClear()
void jGL::GL::glDrawFramebuffer::setClear |
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glm::vec4 |
c | ) |
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inline |
◆ setMSAA()
void jGL::GL::glDrawFramebuffer::setMSAA |
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uint8_t |
samples | ) |
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inline |
◆ setResolution()
void jGL::GL::glDrawFramebuffer::setResolution |
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glm::vec2 |
res | ) |
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inline |
The documentation for this class was generated from the following files: