#include <glTexture.h>
◆ glTexture2DByte() [1/3]
jGL::GL::glTexture2DByte::glTexture2DByte |
( |
std::filesystem::path |
imageFile | ) |
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inline |
◆ glTexture2DByte() [2/3]
jGL::GL::glTexture2DByte::glTexture2DByte |
( |
std::vector< std::byte > |
data | ) |
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inline |
◆ glTexture2DByte() [3/3]
jGL::GL::glTexture2DByte::glTexture2DByte |
( |
std::vector< std::byte > |
pixels, |
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int |
width, |
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int |
height |
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) |
| |
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inline |
◆ create()
void jGL::GL::glTexture2DByte::create |
( |
int |
width, |
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int |
height |
|
) |
| |
◆ upload()
void jGL::GL::glTexture2DByte::upload |
( |
std::vector< std::byte > |
pixels | ) |
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The documentation for this class was generated from the following files: