jGL
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Here is a list of all variables with links to the classes they belong to:
- b -
baseLineScalePixels :
jGL::Particles
bh :
jGL::Font
binding :
jGL::Vulkan::UniformBufferObject
,
jGL::Vulkan::VertexBufferObject
bitmapPixels :
jGL::Font
buffer :
jGL::Vulkan::UniformBufferObject
,
jGL::Vulkan::VertexBufferObject
bw :
jGL::Font
- c -
cache :
PriorityStore< T >
capabilities :
jGL::Vulkan::SwapchainSupportDetails
channels :
jGL::Texture
,
jGL::Vulkan::vkTexture
CLIP_TO_MONITOR :
jGL::DesktopDisplay::Config
CLIP_TO_WORK_AREA :
jGL::DesktopDisplay::Config
closing :
jGL::jGLInstance
COCOA_RETINA :
jGL::DesktopDisplay::Config
colour :
jGL::Particles::UpdateInfo
,
jGL::Shape
,
jGL::ShapeRenderer::UpdateInfo
,
jGL::Sprite
,
jGL::TexturedParticle
- d -
device :
jGL::Vulkan::UniformBufferObject
,
jGL::Vulkan::VertexBufferObject
,
jGL::Vulkan::vkTexture
drawing :
jGL::Particles
- e -
ellipseFragmentShader :
jGL::GL::glShapeRenderer
events :
jGL::DesktopDisplay::WindowData
- f -
fontBitmap :
jGL::Font
format :
jGL::Vulkan::vkTexture
formats :
jGL::Vulkan::SwapchainSupportDetails
fragment :
jGL::Shader
framesPerSecond :
jGL::Display
- g -
glyphOffset :
jGL::Font
glyphs :
jGL::Font
graphicsFamily :
jGL::Vulkan::QueueFamilyIndices
- h -
height :
jGL::Texture
,
jGL::Vulkan::vkTexture
- i -
id :
jGL::GL::glTexture
,
jGL::Id
,
jGL::Texture
,
PriorityStore< T >::Info
idToElement :
PriorityStore< T >
image :
jGL::Vulkan::vkTexture
imageMemory :
jGL::Vulkan::vkTexture
imageView :
jGL::Vulkan::vkTexture
inputRate :
jGL::Vulkan::VertexBufferObject
- l -
lastFrame :
jGL::Display
location :
jGL::Vulkan::VertexBufferObject
lx :
jGL::NormalisedTextureRegion
,
jGL::TextureRegion
ly :
jGL::NormalisedTextureRegion
,
jGL::TextureRegion
- m -
MAX_BATCH_BOUND_TEXTURES :
jGL::SpriteRenderer
microsPerFrame :
jGL::Display
mouseX :
jGL::Event
mouseY :
jGL::Event
msaaSamples :
jGL::jGLInstance
,
jGL::Vulkan::vkTexture
msg :
jLog::LogType
- n -
name :
jGL::AbstractjGLUniform
NULL_ID_CODE :
jGL::Id
- p -
points :
jGL::Particles
position :
jGL::Particles::UpdateInfo
presentFamily :
jGL::Vulkan::QueueFamilyIndices
presentModes :
jGL::Vulkan::SwapchainSupportDetails
priority :
PriorityStore< T >::Info
projection :
jGL::ShapeRenderer
,
jGL::SpriteRenderer
- r -
rectangleFragmentShader :
jGL::GL::glShapeRenderer
resolution :
jGL::Display
,
jGL::jGLInstance
- s -
scale :
jGL::ShapeRenderer::UpdateInfo
scaleX :
jGL::Transform
scaleY :
jGL::Transform
scrolled :
jGL::DesktopDisplay::WindowData
scrollX :
jGL::DesktopDisplay::WindowData
scrollY :
jGL::DesktopDisplay::WindowData
shader :
jGL::ShapeRenderer
,
jGL::SpriteRenderer
shapeVertexShader :
jGL::GL::glShapeRenderer
size :
jGL::Vulkan::UniformBufferObject
stage :
jGL::Vulkan::UniformBufferObject
state :
jGL::TexturedParticle
- t -
texCoord :
jGL::Particles::UpdateInfo
,
jGL::TexturedParticle
texOffset :
jGL::Sprite
texture :
jGL::Particles
,
jGL::Sampler2D
,
jGL::Sprite
textureUnit :
jGL::GL::glTexture
theta :
jGL::Transform
transform :
jGL::Shape
,
jGL::Sprite
tx :
jGL::NormalisedTextureRegion
,
jGL::TextureRegion
ty :
jGL::NormalisedTextureRegion
,
jGL::TextureRegion
type :
jGL::Event
- u -
uniforms :
jGL::Shader
unlimited :
jGL::Display
uploaded :
jGL::Particles
- v -
value :
jGL::jGLUniform< T >
vertex :
jGL::Shader
vertices :
jGL::BoundingBox< T >
VULKAN :
jGL::DesktopDisplay::Config
- w -
width :
jGL::Font
,
jGL::Texture
,
jGL::Vulkan::vkTexture
- x -
x :
jGL::Transform
xytheta :
jGL::ShapeRenderer::UpdateInfo
- y -
y :
jGL::Transform
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