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jGL
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#include <GLFW/glfw3.h>#include <version.h>#include <jGL/Vulkan/vkDebug.h>#include <jGL/jGL.h>#include <jGL/Vulkan/Device/device.h>#include <jGL/Vulkan/surface.h>#include <jGL/Vulkan/swapchain.h>#include <jGL/Vulkan/Command/command.h>#include <jGL/Vulkan/RenderPass/renderPass.h>#include <jGL/Vulkan/framebuffer.h>#include <jGL/Vulkan/pipeline.h>#include <jGL/Vulkan/vkParticles.h>#include <jGL/Vulkan/vkSpriteRenderer.h>#include <jGL/Vulkan/vkShapeRenderer.h>#include <jGL/Vulkan/Texture/vkTexture.h>#include <jGL/Vulkan/Text/vkTextRenderer.h>

Go to the source code of this file.
Classes | |
| class | jGL::Vulkan::VulkanInstance |
Namespaces | |
| namespace | jGL |
| A drawable graphic. | |
| namespace | jGL::Vulkan |
Macros | |
| #define | GLFW_INCLUDE_VULKAN |
| #define GLFW_INCLUDE_VULKAN |