jGL
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vertexBuffer.h File Reference
#include <jGL/Vulkan/Device/device.h>
#include <jGL/Vulkan/buffer.h>
#include <memory>
#include <cstddef>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
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Classes

class  jGL::Vulkan::VertexBufferObject
 
class  jGL::Vulkan::VertexBuffer< T >
 
class  jGL::Vulkan::VertexBuffer< glm::vec4 >
 
class  jGL::Vulkan::VertexBuffer< glm::vec2 >
 

Namespaces

namespace  jGL
 A drawable graphic.
 
namespace  jGL::Vulkan
 

Macros

#define GLM_FORCE_RADIANS
 
#define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
 

Macro Definition Documentation

◆ GLM_FORCE_DEFAULT_ALIGNED_GENTYPES

#define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES

◆ GLM_FORCE_RADIANS

#define GLM_FORCE_RADIANS