|
jGL
|
#include <jGL/Vulkan/Device/device.h>#include <jGL/Vulkan/buffer.h>#include <memory>#include <cstddef>#include <glm/glm.hpp>#include <glm/gtc/matrix_transform.hpp>

Go to the source code of this file.
Classes | |
| class | jGL::Vulkan::VertexBufferObject |
| class | jGL::Vulkan::VertexBuffer< T > |
| class | jGL::Vulkan::VertexBuffer< glm::vec4 > |
| class | jGL::Vulkan::VertexBuffer< glm::vec2 > |
Namespaces | |
| namespace | jGL |
| A drawable graphic. | |
| namespace | jGL::Vulkan |
Macros | |
| #define | GLM_FORCE_RADIANS |
| #define | GLM_FORCE_DEFAULT_ALIGNED_GENTYPES |
| #define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES |
| #define GLM_FORCE_RADIANS |