jGL
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#include <jGL/Vulkan/Device/device.h>
#include <jGL/Vulkan/buffer.h>
#include <memory>
#include <cstddef>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
Go to the source code of this file.
Classes | |
class | jGL::Vulkan::VertexBufferObject |
class | jGL::Vulkan::VertexBuffer< T > |
class | jGL::Vulkan::VertexBuffer< glm::vec4 > |
class | jGL::Vulkan::VertexBuffer< glm::vec2 > |
Namespaces | |
namespace | jGL |
A drawable graphic. | |
namespace | jGL::Vulkan |
Macros | |
#define | GLM_FORCE_RADIANS |
#define | GLM_FORCE_DEFAULT_ALIGNED_GENTYPES |
#define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES |
#define GLM_FORCE_RADIANS |