#include <memory>
#include <vector>
#include <chrono>
#include <string>
#include <sstream>
#include <jLog/jLog.h>
#include <lua.h>
#include <LuaNumber.h>
#include <LuaString.h>
#include <LuaTable.h>
#include <LuaArray.h>
#include <LuaVec.h>
#include <LuaBool.h>
#include <visualisationState.h>
#include <commandLine.h>
#include <camera.h>
Go to the source code of this file.
◆ CameraMember
◆ CommandLineMember
◆ VisualisationStateMember
◆ dispatchCamera()
Dispath to a Lua binding of Camera.
- See also
- LuaExtraSpace.
- Template Parameters
-
function | the Lua binding to dispatch. |
- Parameters
-
- Returns
- int the return code.
◆ dispatchCommandLine()
Dispath to a Lua binding of CommandLine.
- See also
- LuaExtraSpace.
- Template Parameters
-
function | the Lua binding to dispatch. |
- Parameters
-
- Returns
- int the return code.
◆ dispatchVisualisationState()
Dispath to a Lua binding of VisualisationState.
- See also
- LuaExtraSpace.
- Template Parameters
-
function | the Lua binding to dispatch. |
- Parameters
-
- Returns
- int the return code.
◆ lua_exit()
Exit SFOAV.
- Parameters
-
- Returns
- int the return code.
◆ lua_pause()
Stop playing frames.
- Parameters
-
- Returns
- int the return code.
◆ lua_play()
Start playing frames.
- Parameters
-
- Returns
- int the return code.
◆ lua_startRecord()
Start video recording (if not already recording).
- Parameters
-
- Returns
- int the return code.
◆ lua_stopRecord()
Stop video recording (if already recording).
- Parameters
-
- Returns
- int the return code.