#include <jGL/texture.h>
#include <jGL/Vulkan/Device/device.h>
#include <jGL/Vulkan/Command/command.h>
#include <jGL/Vulkan/buffer.h>
#include <glm/glm.hpp>
#include <stdexcept>
#include <filesystem>
Go to the source code of this file.
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void | jGL::Vulkan::createImage (const Device &device, uint32_t width, uint32_t height, uint32_t mipLevels, VkSampleCountFlagBits numSamples, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage &image, VkDeviceMemory &memory) |
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void | jGL::Vulkan::createImageView (const Device &device, VkFormat format, VkImageAspectFlags aspectFlags, uint32_t mipLevels, VkImage &image, VkImageView &imageView) |
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