jGL
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jGL
GL
glShader
jGL::GL::glShader Member List
This is the complete list of members for
jGL::GL::glShader
, including all inherited members.
compile
()
jGL::GL::glShader
virtual
create
()
jGL::GL::glShader
detectUniformsAndCreate
(std::string code)
jGL::Shader
inline
protected
displayFragmentSource
() const
jGL::Shader
inline
displayVertexSource
() const
jGL::Shader
inline
formatWithLineNumbers
(std::string shader) const
jGL::Shader
inline
protected
fragment
jGL::Shader
protected
getFragment
() const
jGL::Shader
inline
getUniform
(std::string name)
jGL::Shader
inline
getUniformNames
()
jGL::Shader
inline
getVertex
() const
jGL::Shader
inline
glShader
(const char *v, const char *f)
jGL::GL::glShader
inline
glShader
()
jGL::GL::glShader
inline
glShader
(std::string path, std::string name)
jGL::GL::glShader
inline
isCompiled
()
jGL::GL::glShader
inline
isProgram
()
jGL::GL::glShader
inline
lint
()
jGL::Shader
operator==
(const Shader &s)
jGL::Shader
inline
parseShaderSource
(std::ifstream &file)
jGL::Shader
protected
parseUniforms
()
jGL::Shader
protected
release
()
jGL::GL::glShader
setUniform
(std::string name, T value)
jGL::Shader
inline
Shader
(const char *v, const char *f)
jGL::Shader
inline
Shader
()
jGL::Shader
inline
Shader
(std::string path, std::string name)
jGL::Shader
uniforms
jGL::Shader
protected
use
()
jGL::GL::glShader
virtual
vertex
jGL::Shader
protected
~glShader
()
jGL::GL::glShader
inline
~Shader
()=default
jGL::Shader
virtual
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