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jGL
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#include <jGL/sprite.h>#include <jGL/shader.h>#include <jGL/priorityStore.h>#include <unordered_map>#include <string>#include <iterator>#include <vector>#include <algorithm>Go to the source code of this file.
Classes | |
| class | jGL::SpriteRenderer |
| Renders sprites in batches, with optional render priority. More... | |
Namespaces | |
| namespace | jGL |
| A drawable graphic. | |
Typedefs | |
| typedef std::string | jGL::SpriteId |
| User name for a Shape. | |