jGL
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spriteRenderer.h File Reference
#include <jGL/sprite.h>
#include <jGL/shader.h>
#include <jGL/priorityStore.h>
#include <unordered_map>
#include <string>
#include <iterator>
#include <vector>
#include <algorithm>
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Classes

class  jGL::SpriteRenderer
 Renders sprites in batches, with optional render priority. More...
 

Namespaces

namespace  jGL
 A drawable graphic.
 

Typedefs

typedef std::string jGL::SpriteId
 User name for a Shape.