jGL
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#include <jGL/sprite.h>
#include <jGL/shader.h>
#include <jGL/priorityStore.h>
#include <unordered_map>
#include <string>
#include <iterator>
#include <vector>
#include <algorithm>
Go to the source code of this file.
Classes | |
class | jGL::SpriteRenderer |
Renders sprites in batches, with optional render priority. More... | |
Namespaces | |
namespace | jGL |
A drawable graphic. | |
Typedefs | |
typedef std::string | jGL::SpriteId |
User name for a Shape. | |