jGL
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#include <jGL/shape.h>
#include <jGL/shader.h>
#include <jGL/priorityStore.h>
#include <unordered_map>
#include <map>
#include <string>
#include <iterator>
#include <vector>
#include <algorithm>
#include <chrono>
Go to the source code of this file.
Classes | |
class | jGL::ShapeRenderer |
Renders shapes with optional rendering priority. More... | |
struct | jGL::ShapeRenderer::UpdateInfo |
Control updated data for drawing. More... | |
Namespaces | |
namespace | jGL |
A drawable graphic. | |
Typedefs | |
typedef std::string | jGL::ShapeId |