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jGL
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#include <jGL/shape.h>#include <jGL/shader.h>#include <jGL/priorityStore.h>#include <unordered_map>#include <map>#include <string>#include <iterator>#include <vector>#include <algorithm>#include <chrono>

Go to the source code of this file.
Classes | |
| class | jGL::ShapeRenderer |
| Renders shapes with optional rendering priority. More... | |
| struct | jGL::ShapeRenderer::UpdateInfo |
| Control updated data for drawing. More... | |
Namespaces | |
| namespace | jGL |
| A drawable graphic. | |
Typedefs | |
| typedef std::string | jGL::ShapeId |