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jGL
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#include <jGL/Vulkan/Device/device.h>#include <jGL/Vulkan/RenderPass/renderPass.h>#include <jGL/Vulkan/Shader/vkShader.h>#include <jGL/Vulkan/Shader/vertexBuffer.h>#include <jGL/Vulkan/Shader/uniformBuffer.h>#include <jGL/Vulkan/Descriptor/descriptorSets.h>#include <jGL/Vulkan/Texture/vkSampler.h>#include <jGL/Vulkan/Texture/vkTexture.h>#include <memory>

Go to the source code of this file.
Classes | |
| class | jGL::Vulkan::Pipeline |
Namespaces | |
| namespace | jGL |
| A drawable graphic. | |
| namespace | jGL::Vulkan |