jGL
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#include <jGL/Vulkan/Device/device.h>
#include <jGL/Vulkan/RenderPass/renderPass.h>
#include <jGL/Vulkan/Shader/vkShader.h>
#include <jGL/Vulkan/Shader/vertexBuffer.h>
#include <jGL/Vulkan/Shader/uniformBuffer.h>
#include <jGL/Vulkan/Descriptor/descriptorSets.h>
#include <jGL/Vulkan/Texture/vkSampler.h>
#include <jGL/Vulkan/Texture/vkTexture.h>
#include <memory>
Go to the source code of this file.
Classes | |
class | jGL::Vulkan::Pipeline |
Namespaces | |
namespace | jGL |
A drawable graphic. | |
namespace | jGL::Vulkan |