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jGL
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This is the complete list of members for jGL::SpriteRenderer, including all inherited members.
| add(Sprite s, ElementId id, Priority priority=0) | PriorityStore< Sprite > | inlinevirtual |
| begin() const | PriorityStore< Sprite > | inline |
| cache | PriorityStore< Sprite > | protected |
| clear() | PriorityStore< Sprite > | inlinevirtual |
| draw(std::shared_ptr< Shader > shader, std::multimap< RenderPriority, SpriteId > ids) | jGL::SpriteRenderer | inlinevirtual |
| draw(std::multimap< RenderPriority, SpriteId > ids) | jGL::SpriteRenderer | inlinevirtual |
| draw(std::shared_ptr< Shader > shader) | jGL::SpriteRenderer | inlinevirtual |
| draw() | jGL::SpriteRenderer | inlinevirtual |
| draw(std::shared_ptr< Shader > shader, std::vector< std::pair< Info, Sprite > > &sprites)=0 | jGL::SpriteRenderer | protectedpure virtual |
| end() const | PriorityStore< Sprite > | inline |
| getSprite(SpriteId id) | jGL::SpriteRenderer | inline |
| hasId(const ElementId id) const | PriorityStore< Sprite > | inline |
| idToElement | PriorityStore< Sprite > | protected |
| MAX_BATCH_BOUND_TEXTURES | jGL::SpriteRenderer | static |
| operator[](ElementId id) | PriorityStore< Sprite > | inline |
| PriorityStore(uint64_t sizeHint=8) | PriorityStore< Sprite > | inline |
| projection | jGL::SpriteRenderer | protected |
| remove(ElementId id) | PriorityStore< Sprite > | inlinevirtual |
| setProjection(glm::mat4 p) | jGL::SpriteRenderer | inlinevirtual |
| shader | jGL::SpriteRenderer | protected |
| size() const | PriorityStore< Sprite > | inline |
| SpriteRenderer(size_t sizeHint=8) | jGL::SpriteRenderer | inline |
| updatePriority(ElementId id, Priority newPriority) | PriorityStore< Sprite > | inline |
| vectorise(std::multimap< Priority, ElementId > &oids) | PriorityStore< Sprite > | inline |