jGL
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jGL
GL
glSpriteRenderer
jGL::GL::glSpriteRenderer Member List
This is the complete list of members for
jGL::GL::glSpriteRenderer
, including all inherited members.
add
(Sprite s, ElementId id, Priority priority=0)
PriorityStore< Sprite >
inline
virtual
begin
() const
PriorityStore< Sprite >
inline
cache
PriorityStore< Sprite >
protected
clear
()
PriorityStore< Sprite >
inline
virtual
jGL::SpriteRenderer::draw
(std::shared_ptr< Shader > shader, std::multimap< RenderPriority, SpriteId > ids)
jGL::SpriteRenderer
inline
virtual
jGL::SpriteRenderer::draw
(std::multimap< RenderPriority, SpriteId > ids)
jGL::SpriteRenderer
inline
virtual
jGL::SpriteRenderer::draw
(std::shared_ptr< Shader > shader)
jGL::SpriteRenderer
inline
virtual
jGL::SpriteRenderer::draw
()
jGL::SpriteRenderer
inline
virtual
end
() const
PriorityStore< Sprite >
inline
getSprite
(SpriteId id)
jGL::SpriteRenderer
inline
glSpriteRenderer
(size_t sizeHint)
jGL::GL::glSpriteRenderer
inline
hasId
(const ElementId id) const
PriorityStore< Sprite >
inline
idToElement
PriorityStore< Sprite >
protected
MAX_BATCH_BOUND_TEXTURES
jGL::SpriteRenderer
static
operator[]
(ElementId id)
PriorityStore< Sprite >
inline
PriorityStore
(uint64_t sizeHint=8)
PriorityStore< Sprite >
inline
projection
jGL::SpriteRenderer
protected
remove
(ElementId id)
PriorityStore< Sprite >
inline
virtual
setProjection
(glm::mat4 p)
jGL::SpriteRenderer
inline
virtual
shader
jGL::SpriteRenderer
protected
size
() const
PriorityStore< Sprite >
inline
SpriteRenderer
(size_t sizeHint=8)
jGL::SpriteRenderer
inline
updatePriority
(ElementId id, Priority newPriority)
PriorityStore< Sprite >
inline
vectorise
(std::multimap< Priority, ElementId > &oids)
PriorityStore< Sprite >
inline
~glSpriteRenderer
()
jGL::GL::glSpriteRenderer
inline
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