This is the complete list of members for jGL::GL::glShapeRenderer, including all inherited members.
  | add(Shape s, ElementId id, Priority priority=0) | PriorityStore< Shape > | inlinevirtual | 
  | begin() const | PriorityStore< Shape > | inline | 
  | cache | PriorityStore< Shape > | protected | 
  | clear() | PriorityStore< Shape > | inlinevirtual | 
  | jGL::ShapeRenderer::draw(std::shared_ptr< Shader > shader, std::multimap< RenderPriority, ShapeId > &ids, UpdateInfo info=UpdateInfo()) | jGL::ShapeRenderer | inlinevirtual | 
  | jGL::ShapeRenderer::draw(std::multimap< RenderPriority, ShapeId > &ids, UpdateInfo info=UpdateInfo()) | jGL::ShapeRenderer | inlinevirtual | 
  | jGL::ShapeRenderer::draw(std::shared_ptr< Shader > shader, UpdateInfo info=UpdateInfo()) | jGL::ShapeRenderer | inlinevirtual | 
  | jGL::ShapeRenderer::draw(UpdateInfo info=UpdateInfo()) | jGL::ShapeRenderer | inlinevirtual | 
  | ellipseFragmentShader | jGL::GL::glShapeRenderer | static | 
  | end() const | PriorityStore< Shape > | inline | 
  | getColour(ShapeId id) | jGL::ShapeRenderer | inline | 
  | getShape(ShapeId id) | jGL::ShapeRenderer | inline | 
  | getTransform(ShapeId id) | jGL::ShapeRenderer | inline | 
  | glShapeRenderer(size_t sizeHint=8) | jGL::GL::glShapeRenderer | inline | 
  | hasId(const ShapeId id) const | jGL::ShapeRenderer | inline | 
  | idToElement | PriorityStore< Shape > | protected | 
  | operator[](ElementId id) | PriorityStore< Shape > | inline | 
  | PriorityStore(uint64_t sizeHint=8) | PriorityStore< Shape > | inline | 
  | projection | jGL::ShapeRenderer | protected | 
  | rectangleFragmentShader | jGL::GL::glShapeRenderer | static | 
  | remove(ElementId id) | PriorityStore< Shape > | inlinevirtual | 
  | setProjection(glm::mat4 p) | jGL::ShapeRenderer | inlinevirtual | 
  | shader | jGL::ShapeRenderer | protected | 
  | ShapeRenderer(size_t sizeHint=8) | jGL::ShapeRenderer | inline | 
  | ShapeRenderer(std::shared_ptr< Shader > shader, size_t sizeHint=8) | jGL::ShapeRenderer | inline | 
  | shapeVertexShader | jGL::GL::glShapeRenderer | static | 
  | size() const | PriorityStore< Shape > | inline | 
  | updatePriority(ElementId id, Priority newPriority) | PriorityStore< Shape > | inline | 
  | vectorise(std::multimap< Priority, ElementId > &oids) | PriorityStore< Shape > | inline | 
  | ~glShapeRenderer() | jGL::GL::glShapeRenderer | inline |