18 : camera({3.5, M_PI*0.5f, M_PI}, camera.getResX(), camera.getResY()),
19 renderer(axes, axesPoints, axes.size())
32 glm::vec3 pos = camera.
position(
true);
33 pos.x = this->camera.
position(
true).x;
44 void draw(glm::ivec4 viewport = {10, 10, 85, 85})
46 GLint currentViewPort[4];
47 glGetIntegerv(GL_VIEWPORT, currentViewPort);
48 glViewport(viewport.x, viewport.y, viewport.z, viewport.w);
61 const std::vector<Atom> axesPoints =
69 const std::map<uint64_t, std::set<uint64_t>> axes {{0, {1, 2, 3}}};
Render the coordinate axes.
Definition axes.h:13
void updateCamera(const Camera &camera)
Update renderer from a Camera.
Definition axes.h:30
void draw(glm::ivec4 viewport={10, 10, 85, 85})
Draw the coordinate axes.
Definition axes.h:44
Axes(const Camera &camera)
Definition axes.h:17
Render Bonds as ray-traced cylinders.
Definition bondRenderer.h:18
void updateCamera(const Camera &camera)
Update shaders from a Camera.
Definition bondRenderer.h:128
void setClipCorrection(float correction)
Set the clip correction.
Definition bondRenderer.h:81
void setBondScale(float scale)
Set the uniform radii of bonds.
Definition bondRenderer.h:155
void draw(uint64_t count)
Draw the bonds.
Definition bondRenderer.h:218
A 3D projective camera centered on a focus moving on a sphere.
Definition camera.h:30
void setPosition(glm::vec3 positionSpherical)
Set the camera's position.
Definition camera.h:150
void setUp(float up)
Set the up direction.
Definition camera.h:174
glm::vec3 position(bool spherical=false) const
Return the cartesian position vector.
Definition camera.h:163
float getUp() const
Get the up direction.
Definition camera.h:181